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Range: Walls, Attacks, Healing

Rock Paper Scissors, Attack speed vs attack range vs HP amount, Unit Speeds pretty muc mastering the concept of Balancing

Range: Walls, Attacks, Healing

Postby Homage on Thu May 22, 2008 3:01 am

The wall, The attack and health

WHen Range becomes Limited with a goal, Walls can make it an interesting situation
-Block off-Neither people can get to one another
-Siphon-You attack other players goods one by one...
-Scatter- Skatters your Enemies troops so that the big ones are left behind while the small ones go through


More thoughts are below... I did these while doing another post and thought that these needed their own section...

Walls-aka Summons, are Spells that put a space between you and your enemies, THes can be used mainly for defense and funneling to space out how many enemies can attack you at once... This is more of a strategic situation... Walls Can be small and numerous or they can be few and strong... Depending on the situation... you may be better off... or worse... This type is mostly about tact...
5b) Attack-Depending on the radius your attack and the mana that you'll spend on it should be stronger or weaker... This will effect whether a spell is meant to target a hero or an army...
5c) Health-Last Defense against your enemies when you have no where to run you must heal yourself and/or your allys... Or give your allys an extra boost in battle so your more likely to win it.....
Homage
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